![]() Still given how unique an experience Guardian of Light was, a very good follow-up like Lara Croft and the Temple of Osiris was more than enough to satisfy me. It is just not the leap forward one might hope for from a video game sequel. The co-op along with a plethora of challenges, loot, and collectibles means the game has plenty of replay value. It is still a game that excels in co-op but remains fun in singleplayer. ![]() Temple of Osiris‘ boss battles are a nice improvement over GoL‘s even utilizing the game’s new tools in interesting ways during certain confrontations.Īll this means that Lara Croft and the Temple of Osiris feels a bit like a “one step forward, one step back” sort of sequel. That is a small gripe though that doesn’t affect the game much in the end. This was probably to account for more players, but I wish it was a bit more dynamic in singleplayer. My only other issue was that the camera felt a little too zoomed out at times. They also skimped on the challenge tombs this time around which was a bummer. The devs might have viewed the new hubworld as a substitute for these, but I missed the variety that they gave the individual levels in Guardian of Light. The non-linear ones that had you bring boulders to a central location or explore larger areas in the previous game are gone. While there are a number of varied locales within ToO, all the tombs follow a fairly similar level structure. There are a few changes from GoL I was less enthused about. I’m also a sucker for the Egyptian setting and mythology, so that is a plus in Temple of Osiris’ favor. The latter seemed a bit excessive at first, but when I started saving my loot for the biggest treasure chests I was satisfied with the rewards. There is also a new hubworld which is pretty fun to explore and a loot system that has you trading in gems for a shot at new rings and amulets which grant you enhanced abilities. I was especially impressed with the mirror puzzles in The Tomb of the Silversmith and the firewheel puzzles in The Tomb of the Lamplighter. They do make the most of the new staff and torch. While I’m not sure the staff tops the spear, I think the change is good as bringing back the spear would have meant retreading the previous game’s most interesting solutions. Lara and her fellow adventurer Carter are equipped with torches to go with their grapples while the god characters, Horus and Isis, have a new staff that replaces GoL’s spear. You can now play with up to four players. While this game follows a very similar formula to Guardian of Light, there are some new things on offer. Puzzles scale up along with the player count which means you’ll find some extra layers involved with more people playing. While the balance and perspective make it feel different, I’d say the abundance of tombs, clever puzzles, and supernatural foes means fans of classic TR will find more in common with the series they fell in love with here than they did in the recent reboot. You’ll explore ancient locales, solving puzzles and clambering about, collecting treasure and shooting up baddies. And yet a lot of the core elements of the series remain intact. Its isometric perspective, twin-stick acarde-style shooting, and cooperative options give this offshoot series a decidedly different feel than Miss Croft’s typical adventures. Like GoL, Temple of Osiris is a spin-off of the mainline Tomb Raider games. Keeley Hawes is wonderful in reprising her role as Lara Croft. I don’t think Lara Croft and the Temple of Osiris tops its predecessor, but it is a nice follow-up that fans of the original will definitely enjoy. Equally surprising and pleasant was the announcement of a sequel to that game at this year’s E3 conference. It even found itself on my best games of last-gen countdown. Towards the end though the game turns into Resident Evil with all the mutants in Antarctica and that is probably my least favourite bit in the game.Lara Croft and the Guardian of Light was such a pleasant surprise back in 2010. I actually visited Aldwych, one of the real locations that Andy Sandham (level designer) tried to replicate in the game and some of the motifs of that location are quite spot on (minus the freemason temple obviously).Ĭertain South Pacific levels are great too, though I thoroughly hated kayaking. Whilst they’re quite tricky and the puzzles are tough, the whole atmosphere is mesmerising. I might be in minority to say this, but I also enjoyed London levels. It brought some fresh feeling to the series at that time. I do love Nevada levels where you could discover a UFO, get help from convicts and find a corpse of an alien. I remember spending hours running around the Croft Manor, locking the butler in the fridge and then trying to replicate the whole building in The Sims! I personally do not enjoy it as much as other games on this list but I do love Lara’s home. Tomb Raider 3 is one of the fan-favourite for a variety of reasons.
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